
1 Consul: one expensive card for the printed cost only. Hold Diplomat to copy it if you missed it. One at 2p, three at 4p.
Base-game Concordia on Imperium or Italia, 2 to 4 players. Build a board, buy cards that score it, and empty the market.
Buy the card that scores the board you already have.

1 Consul: one expensive card for the printed cost only. Hold Diplomat to copy it if you missed it. One at 2p, three at 4p.

2 Farmer: cheapest specialist to max. Food builds brick, food cities, and colonists, and those houses still count for Jupiter.

3 Architect / Mercator: a second Architect or a 5-sestertii Mercator is another full cycle after you Tribune.

4 Colonist: usually take the money (5 + 1 per colonist on the board). Do not let one player collect every Mars card.

5 Mason: only if you are filling brick. Brick houses skip Jupiter without it. Pairs with Farmer as a cheap-house engine.

6 Diplomat: copy Senator, Consul, Architect, or a Praefectus Magnus Prefect. Worth more at 4p (three targets).

7 Prefect: more production, not a must-buy. At 4p, live where others flip. At 2p you often have to flip your own.

8 Smith: same 3 VP as Farmer, fewer cities. Buy if you already have tool houses.

9 Weaver / Vintner: buy if you already live there. Cheap denial if the cloth or wine player would max it.
The plan stays the same. The market is smaller at 2 and 3, so Consul and Farmer are more contested.
One Diplomat target: hold it for their Senator, Consul, or Architect. Contest the single Consul. They may never flip your province, so produce it yourself. The 15-card market empties fast; Concordia 7 VP is a big slice.
Two copy targets, two Consuls. Do not Prefect into both opponents. Board crowding and 2× coins start to matter.
Three copy targets, so extra Diplomats get used. Pay first-in or pay 2×/3× later. Share production. Deck IV Diplomat scores Mercurius, not Saturnus.
Maps, scoring, goods, and the market. Skip this until you need a number.
| Italia | Imperium | |
|---|---|---|
| Players | 2–4 | 3–5 |
| Buildable cities | 25 | 30 |
| Provinces / Saturnus | 11 | 12 |
| Cities per province | 2 or 3 | 2 or 3 |
| City tokens | 25: 7 A, 8 B, 10 C. Five D boxed | 30: 7 A, 8 B, 10 C, 5 D |
| Goods on cities | 7 brick, 6 food, 5 tools, 4 wine, 3 cloth | 8 brick, 7 food, 6 tools, 5 wine, 4 cloth |
| Token setup | Box D. Shuffle A–C face up, match letters, flip | Shuffle A–D face up, match letters, flip |
| Province bonus | Most valuable good (cloth 7, wine 6, tools 5, food 4, brick 3) | Most valuable good (cloth 7, wine 6, tools 5, food 4, brick 3) |
| Bonus marker reverse | 2 sestertii, cloth 1. Cash Prefect takes that sum, then flips all back | 2 sestertii, cloth 1. Cash Prefect takes that sum, then flips all back |
| Houses | 15 | 15 |
| Colonists | 3 land + 3 sea | 3 land + 3 sea |
| Storehouse | 12 slots. Colonists off the board occupy slots | 12 slots. Colonists off the board occupy slots |
| Starting seven | 7 cards. P1 5 sestertii, +1 later seats. Last: Praefectus Magnus | 7 cards. P1 5 sestertii, +1 later seats. Last: Praefectus Magnus |
| Cards / Concordia | 30 for sale (I–V), display 7. Concordia 7 VP | 30 for sale (I–V), display 7. Concordia 7 VP |
| Goods types | 5 | 5 |
Play one personality card per turn. At the end, every card you own (hand + discard) multiplies its god.
1 VP per 10 sestertii (coins plus leftover goods: brick 3, food 4, tools 5, wine 6, cloth 7).
No house-style cap. One card in the game (Senator).
1 VP per house in a non-brick city.
Max 15. Brick houses need the Mason.
1 VP per province with at least one of your houses.
Max 12 Imperium / 11 Italia. A second house in the same province adds nothing.
2 VP per goods type your houses produce. Count each type once.
Max 10. Salt is not in the base game.
2 VP per colonist on the board (land or sea).
Max 12 (3 land + 3 sea). Starting two in Roma already count.
Mason 3 (brick), Farmer 3 (food), Smith 3 (tools), Vintner 4 (wine), Weaver 5 (cloth).
Each specialist is its rate × houses of that type. They do not multiply each other.
Whoever buys the last market card, or builds their 15th house, takes Concordia (7 VP). Everyone else gets one last turn. Ties go to Praefectus Magnus, or the tied player who would receive it next.
You cannot discard goods. Storehouse is 12 slots. Architect coins for food / tools / wine / cloth are 2 / 3 / 4 / 5, multiplied by houses that will be in the city after you build. Senator pays extras under the slot. Consul ignores extras. After a buy, cards slide left; extras stay, so the right stays expensive.
| Good | Used for |
|---|---|
Brick (bank 3) | Non-brick cities: 1 brick + that city’s good + coins. Brick cities: 1 food + 1 sestertius. Mason 3. Brick houses skip Jupiter without it. |
Food (bank 4) | Pays brick cities. Colonists: 1 food + 1 tool each. Farmer 3. Printed on Colonist, Mason, Farmer, Diplomat III and V. |
Tools (bank 5) | Other half of the colonist cost. Tool cities: 1 brick + 1 tool + 3 coins. Smith 3. Printed on Architect, Smith, Diplomat I and IV. |
Wine (bank 6) | Wine cities: 1 brick + 1 wine + 4 coins. Vintner 4. Printed on Prefect, Mercator, and Vintner. Scarcer cities. |
Cloth (bank 7) | Cloth cities: 1 brick + 1 cloth + 5 coins. Weaver 5. Printed on Consul and Weaver. Extra under the right-hand slots. Fewest cities. |
Tribune, Architect, Diplomat, Mercator, two Prefects, Senator. No Consul, no Colonist. Goods: 2 food, 1 each of brick, tools, wine, cloth. Four unused colonists plus those 6 goods leave 2 empty storehouse slots. Start player has 5 sestertii; each later player gets +1. Last player starts with Praefectus Magnus.
Click any card to enlarge it.






The colored banner is the scoring god. The number is the rate (Jupiter 1, Mars 2, Mercurius 2, Vesta 1 per 10).
Diplomat copies the face-up card on an opponent’s discard. You cannot copy a Diplomat or a Tribune. Praefectus Magnus doubles only the province bonus good. It passes right after a production Prefect; a cash Prefect keeps it. You must use it on production.











Start is your seven, not for sale. 2p, 3p, and 4p are the shared market. Add Start to a player-count column for the most copies of that god you can hold if you bought every copy. No Mercator in deck IV. No Diplomat in deck II. Deck IV Diplomat is Mercurius. Deck V Diplomat is Mars (5p only).
| God | Start | 2p | 3p | 4p |
|---|---|---|---|---|
| Vesta | 1 | 0 | 0 | 0 |
| Jupiter | 2 | 3 | 5 | 7 |
| Saturnus | 2 | 3 | 5 | 6 |
| Mercurius | 1 | 2 | 3 | 4 |
| Mars | 1 | 2 | 3 | 4 |
| Minerva | 0 | 5 | 5 | 5 |
| Total | 7 | 15 | 21 | 26 |
| Card | God | Start | 2p | 3p | 4p |
|---|---|---|---|---|---|
| Senator | Vesta | 1 | 0 | 0 | 0 |
| Architect | Jupiter | 1 | 2 | 3 | 4 |
| Diplomat (start) | Jupiter | 1 | 0 | 0 | 0 |
| Consul | Jupiter | 0 | 1 | 2 | 3 |
| Prefect | Saturnus | 2 | 2 | 3 | 4 |
| Diplomat I, III | Saturnus | 0 | 1 | 2 | 2 |
| Diplomat IV | Mercurius | 0 | 0 | 0 | 1 |
| Mercator | Mercurius | 1 | 2 | 3 | 3 |
| Tribune | Mars | 1 | 0 | 0 | 0 |
| Colonist | Mars | 0 | 2 | 3 | 4 |
| Farmer | Minerva | 0 | 1 | 1 | 1 |
| Mason | Minerva | 0 | 1 | 1 | 1 |
| Smith | Minerva | 0 | 1 | 1 | 1 |
| Vintner | Minerva | 0 | 1 | 1 | 1 |
| Weaver | Minerva | 0 | 1 | 1 | 1 |
Starting Diplomat is Jupiter. Market I and III are Saturnus; IV is Mercurius (4p). V is Mars (5p only). Deck V is 5-player only.
| 2p | 3p | 4p | |
|---|---|---|---|
| Cards for sale | 15 (I–II) | 21 (I–III) | 26 (I–IV) |
| Consuls in the market | 1 | 2 | 3 |
| Market Diplomats | 1 | 2 | 3 |
| Starting money | 5 / 6 | 5 / 6 / 7 | 5 / 6 / 7 / 8 |
All five specialists are in decks I–II, so they exist at every count. Last player always starts with Praefectus Magnus.